Designing Interactive 3D Tools to Support Surgical and Patient Education

CHALLENGE
Toronto Video Atlas of Surgery
WHAT I DID
Surgeons and Patients
OUTCOME
Healthcare
ROLE
TIMELINE
TEAM
DETAILED PROJECT BREAKDOWN
I created an interactive 3D anatomy tool that improved surgical education and helped surgeons explain procedures more clearly
As a design and development intern, I built a Unity-based, web module integrated into the Toronto Video Atlas of Surgery. It enabled more precise learning and better patient conversations through manipulable, high-resolution anatomical models.

Existing tools made it hard for trainees and patients to understand anatomy
Medical students, surgical fellows, and patients often struggled to interpret complex 2D or static 3D anatomical representations. Surgeons needed better visual tools to support both teaching and communication.
I led UX research, prototyping, and Unity development for the interactive module
At TVASurg, I spoke with surgeons to uncover specific learning and communication challenges. I translated these insights into low- and high-fidelity designs, then built the full experience using Unity.

I validated concepts with surgeons to ensure clarity and utility
Through feedback loops with surgical educators, I refined interaction patterns and the structure manipulation interface to support both education and explanatory needs.
I prioritized smooth integration with existing tools and platform standards
The module was designed to complement the Atlas’s existing video library, allowing seamless transitions between visual modes. I optimized it for performance, anatomical fidelity, and instructional clarity.

📈 Impact: The module was adopted by the Toronto Video Atlas of Surgery and used in real training contexts

